AI Insights · Timothy · July 2024
Top 5 Anime Games on Android in Czech Republic Q2 2024
Discover the performance of the top 5 anime games on Android in the Czech Republic during Q2 2024, including trends in weekly downloads, revenue, and active users.
In Q2 2024, anime games on Android in the Czech Republic showed varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into the top 5 anime games: Solo Leveling:Arise, The Seven Deadly Sins, DRAGON BALL LEGENDS, The Eminence in Shadow RPG, and Black Clover M.
Solo Leveling:Arise by Netmarble launched in early May 2024, saw a peak in weekly downloads at 4.2K in the first week, followed by a steady decline to 171 by the end of June. The game's weekly revenue peaked at approximately $6.2K in mid-May before gradually decreasing to $1.3K by the last week of June. Weekly active users showed a consistent increase, starting at around 4K and reaching 5.7K by the end of the quarter.
The Seven Deadly Sins also published by Netmarble, experienced fluctuations in weekly revenue, with a notable peak of $1.2K in late May. Weekly downloads remained relatively low, peaking at 26 in late May. Active user numbers fluctuated slightly, ending the quarter at around 507 users.
DRAGON BALL LEGENDS from Bandai Namco Entertainment showed a significant rise in weekly revenue towards the end of the quarter, peaking at around $648 in mid-June. Weekly downloads were relatively stable, hovering between 62 and 136. The game maintained a steady active user base, starting at approximately 2.1K and ending at around 2K.
The Eminence in Shadow RPG published by Crunchyroll Games, had a modest performance with revenue peaking at $292 in the last week of June. Downloads were minimal, with a peak of 15 in late April. Active users remained stable, fluctuating slightly around the 150 mark throughout the quarter.
Black Clover M by Garena International II saw a peak in weekly downloads at 85 in late April, with a decline to 22 by the end of June. Revenue peaked at $277 in early May but dropped off significantly thereafter. The game's active user base showed some variation, peaking at 1.5K in early June and ending the quarter at approximately 1.2K.
For more detailed insights and data trends, visit Sensor Tower.